Inside the Fallout Universe, Gaming’s Most Unexpected Television Success
The Fallout TV series has come back to Prime Video, and it's fair to say that fans were pleasantly surprised by the excellence of its first season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing multiple facets of the player's adventure.
There was vault-dweller Lucy, attempting to do the right thing and finding that the barren landscape made that very difficult; Max, the Brotherhood of Steel initiate, who begins to question his faction's authority and causes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the radioactive badlands.
Setting the Stage for Season Two
The show's first season finale unveiled key information about who helped cause the global annihilation that trapped a group of people in subterranean shelters for centuries. It also left several enigmas unanswered for the next installment – and, on this occasion, expectations are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.
“Heading into the first season, people were like, ‘Just get it right’,” adds a key figure from the games. “We’re over the moon with the response to the show, so this time people are bringing more enthusiasm and different expectations.”
The Mojave Beckons for the Next Installment
The new season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, even if it was somewhat buggy at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” says Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much rewarding to translate into the show.”
In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators indicate that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its production team insisted on physical models and environments were fabricated, echoing the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to appear as if it’s authentic.”
Actually, virtually every element you see on-screen is physical, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series works because it is made by skilled directors who are also dedicated players, in collaboration with the visionaries behind the source material. This common understanding for the lore is clear in the finished show.
The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This format will allow for a altered audience reaction, a dynamic the showrunners themselves are looking forward to observe.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”